They're planning on releasing it using the overly hype 'freemium' business model.
Basically micro-transactions, like LOL.
#1519724 by Wolcom (Power User) at 2013-02-06 18:04:43 (5 months ago) - [Report]
Not at all like LOL, in LOL you gotta buy the heroes. And you can buy things that makes those heroes better. In Dota anything you buy is purely cosmetic.
Not at all like LOL, in LOL you gotta buy the heroes. And you can buy things that makes those heroes better. In Dota anything you buy is purely cosmetic.
That's complete and utter bullshit, at least if you're talking about buy with real money.
The only stuff you can buy with real money are heroes (but you don't have to, you can also buy them with the ingame currency that you get for every game you play) and skins for said heroes, which are purely cosmetic as well.
Things that make your champions better would be runes, which you can ONLY buy via the ingame currency, and you can't trade the real money currency for ingame currency, meaning you only can buy them by playing the game.
no pay to win here.
Not at all like LOL, in LOL you gotta buy the heroes. And you can buy things that makes those heroes better. In Dota anything you buy is purely cosmetic.
Will basically follow the same business model as TF2.
#1519796 by Wolcom (Power User) at 2013-02-07 01:17:15 (5 months ago) - [Report]
saladthumb wrote:
Wolcom wrote:
Not at all like LOL, in LOL you gotta buy the heroes. And you can buy things that makes those heroes better. In Dota anything you buy is purely cosmetic.
That's complete and utter bullshit, at least if you're talking about buy with real money.
The only stuff you can buy with real money are heroes (but you don't have to, you can also buy them with the ingame currency that you get for every game you play) and skins for said heroes, which are purely cosmetic as well.
Things that make your champions better would be runes, which you can ONLY buy via the ingame currency, and you can't trade the real money currency for ingame currency, meaning you only can buy them by playing the game.
no pay to win here.
My bad, you cant buy runes. But heroes are locked out and you will have to play a bundle of games to unlock all of them. I played my fair share. Also you can buy Influence-point boosters for real money, which translates to getting more runes if you pay more. And runes do buff you, so spend some cash and you will get your summoner better faster.
Anyway, a bit sidetracked on this topic. I got 18 invites if anyone wants them.
My bad, you cant buy runes. But heroes are locked out and you will have to play a bundle of games to unlock all of them. I played my fair share. Also you can buy Influence-point boosters for real money, which translates to getting more runes if you pay more. And runes do buff you, so spend some cash and you will get your summoner better faster.
Anyway, a bit sidetracked on this topic. I got 18 invites if anyone wants them.
that's a moot point imho, since rune-slots unlock by summoner level, and you can only buy the best (tier 3) runes from lvl 20 onward - last rune slot unlocks at lvl 30
meaning that by the time you reach lvl 30, if you stick to buying the cheapest few champions for IP, you will have more than enough IP for 2 complete rune-pages
and even if you buy ip boosts, you still have to play a lot
and i like not having all champions from the start - i'm at 43 currently, bought 2 for actual money (one on the rare instance where it was 75% off and 1 in a bundle with a skin because i was really looking forward to it)
and honestly - despite playing any role except for support, i only use like 15 of them - you don't need over 100 champions by any stretch of the imagination
the only criticism i may have regarding the real money thing in LoL is that additional rune-pages are available for real money, too
on the other hand, outside of high level competition, there is no need for more than 4 anyway so that's a very small issue
not enough to claim there is any sort of pay-to-win involved, though
you can buy things that makes those heroes better. In Dota anything you buy is purely cosmetic.
strongly implies pay 2 win twice :>
you only could've been more direct by actually saying "it's pay to win"
there is a big difference, no doubt
we could discuss the up and downsides of both, if you want
i just wanted to make it abundantly clear that investing money in lol get's you about as far as it gets you in dota in terms of power
#1519865 by Wolcom (Power User) at 2013-02-07 14:11:07 (5 months ago) - [Report]
Well, even if you cannot buy things that make heroes better for real money you still get to buff your summoner by playing the game. Thus making things uneven due to reasons of who played the longer. In DotA if you are skilled you are just skilled, you dont have any special items that you earned for playing that puts you at an advantage to other players. Which is another system I aint particulary fond of.
You do, and when you're up against a lvl 30 as a lvl 1, assuming the same skill, you'll definitely have a real disadvantage
but that's hardly a 'real world' scenario
matchmaking takes level differences into account, so if their team has a lvl 30, yours has one, too, or 2-3 people over level 20 and so on; this only happens if someone queues with a lvl 30 anyway, which isn't all that common either
so for the most part, teams will be evenly matched - as far as that's possible
differences inbetween 5 levels or so are so minimal that it doesn't matter all that much
besides, it's basically like WoW in that regard - the actual game starts at lvl 30, everything else is just grinding to get there
doesn't take all that long either
and if you're skilled in LoL, you'll have no issues bashing >70% of the player base even at lvl 1
#1519874 by Wolcom (Power User) at 2013-02-07 15:45:50 (5 months ago) - [Report]
Was a boring game compared to dota imo. Less involved. But personal preference of course.
#1519917 by fx2050 (Power User) at 2013-02-07 19:02:41 (5 months ago) - [Report]
Saladthumb, I think you are looking at the game the wrong way. You seem to think that pubbing IS the game. That's only a small, even insignificant, and irrelevant part of the game. The only part of a moba that really matters is the pro/esprot/competitive scene - since that is what mobas are designed/balanced for.
This brings me to the point that from that aspect League of Legends indeed IS a pay to win game. In order for you competitive team to have a chance on the highest level you need FIVE accounts with all heroes/runes unlocked and played to level 30. Now I haven't calculated how much money or time you need to put into that but unless you do - you are at a severe disadvantage from the ban/pick phase which accounts for at least 50% of the game if teams are evenly skilled.
Now you probably say(since I've had this discussion before) that you indeed don't need all the heroes since who da fuck plays all of the heroes anyways. Well, for one all pro dota players do(so do I myself, but that's irrelevant). It is really helpful that you can see the game from another roles/heros perspective. Also it helps for the more creative minds to create new strategies. On the semi-professional level new strats are not unheard of.
From a pubbing standpoint LoL is completely balanced(and maybe even fun for some people), but trust me when I say this. Pubbing is not the fun part of the game. Not after 7 years at least. Paraphrasing EternaLEnVy "It's the competitiveness that makes the game fun(for longer periods of time)".
Saladthumb, I think you are looking at the game the wrong way. You seem to think that pubbing IS the game. That's only a small, even insignificant, and irrelevant part of the game. The only part of a moba that really matters is the pro/esprot/competitive scene - since that is what mobas are designed/balanced for.
This brings me to the point that from that aspect League of Legends indeed IS a pay to win game. In order for you competitive team to have a chance on the highest level you need FIVE accounts with all heroes/runes unlocked and played to level 30. Now I haven't calculated how much money or time you need to put into that but unless you do - you are at a severe disadvantage from the ban/pick phase which accounts for at least 50% of the game if teams are evenly skilled.
Now you probably say(since I've had this discussion before) that you indeed don't need all the heroes since who da fuck plays all of the heroes anyways. Well, for one all pro dota players do(so do I myself, but that's irrelevant). It is really helpful that you can see the game from another roles/heros perspective. Also it helps for the more creative minds to create new strategies. On the semi-professional level new strats are not unheard of.
From a pubbing standpoint LoL is completely balanced(and maybe even fun for some people), but trust me when I say this. Pubbing is not the fun part of the game. Not after 7 years at least. Paraphrasing EternaLEnVy "It's the competitiveness that makes the game fun(for longer periods of time)".
wrong.
i already said that the game begins at lvl 30 anyway - that's when you can play ranked
and what would you personally need 5 accounts for?
you need 5 guys each with 1 account - you can ban champions without owning them, so that doesn't matter
for the second part
each guy on your team has his role, and champions that are suitable for it and that he has practice with
you don't get around knowing how to play certain champions, but everyone has some that fit his style better
in essence: if your championpool for your role is 15 champions, that's a pretty damn good number
and i have played every champion in the league a couple of times, even though i own less than half - free rotation for the win
you forget one thing: experience is a very important part of the game, and that takes time and practice
you can throw money at it all you want, it won't get you anywhere.
Sorry for being OT and I probably won't be posting here again since the other guy has no valid arguments...
"i already said that the game begins at lvl 30 anyway - that's when you can play ranked
and what would you personally need 5 accounts for?"
Ranked or non-ranked - it's still a pub game. I said that this is the "0 fucks given" part of the game. I'm talking about tournaments /clanwars /scrims. If I have a team I need 5 separate accounts for 5 separate players.
"you can ban champions without owning them, so that doesn't matter for the second part "
I'm aware of that and if it wasn't like that the game would be completely pay to win. It's the picking part that I'm concerned about. tl;dr - pick/ban phase means drafting which is fucked up in LoL.
"each guy on your team has his role"
While true in essence, roles aren't carved in stone - something that's wrong with LoL meta currently. It is good to try out different heroes in different positions, that may work worse in LoL than dota, but I doubt it's unheard of. Even if it is, doesn't really matter. If u don't have all heroes unlocked on all accounts you have less possible team compositions available and you are thus in a disadvantage.
"you forget one thing: experience is a very important part of the game"
Given the fact that moba games have been out for c.a 8-9 years I'd say some people have more than enough experience to be in the 99% percentile in lol within a week of training/learning.
On topic - u can PM for a dota 2 key. Or you can buy it for 2 cents on steam marketplace if it's more convenient for you.
On topic - u can PM for a dota 2 key. Or you can buy it for 2 cents on steam marketplace if it's more convenient for you.
Last I checked it was 27.99€, and just because I'm curious, how do you guys get invites? I've had this game in my lib for about 6 months, never gotten any invites to give out
#1520233 by Wolcom (Power User) at 2013-02-10 12:58:13 (5 months ago) - [Report]
I just get mailed every now and then. And they sell their invites for 2 cents on the steam community marketplace, not the steam store.
I think the amount invites you get is related to the amount you play per week(month, another period of time) and how many invites you have left/have sent. And yeah, it's the community marketplace, close to 300k+ invites there, most of them for 2 cents .
#1520286 by malah (Power User) at 2013-02-10 19:38:09 (5 months ago) - [Report]
I played it for an hour or so and have over 20 invites, been getting them almost every week. Doubt it has anything to do with gametime, maybe other games.. I've been very busy with Civ5 and Skyrim lately.
I played it for an hour or so and have over 20 invites, been getting them almost every week. Doubt it has anything to do with gametime, maybe other games.. I've been very busy with Civ5 and Skyrim lately.
// gave them to the bot, let it sell or gift them
Yeah would be weird if it was gametime that decided invites, I've got 50+ hours and not a single one
Ehh suppose I was wrong.. Thought I noticed a pattern. Have had the beta for over a year but only started playing in the fall and that's when I started getting the invites. 500h played tho (most of it idle in lobby).
#1528674 by hOG (Crusader Mod) at 2013-04-20 15:41:29 (3 months ago) - [Report]
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